Phantom Abyss Game - Uma visão geral
Explore the perilous halls of each temple alongside the phantoms of fallen players. Use their successes and failures to your advantage to reach the precious artefacts that eluded them.
I’m confident that additional polish and content are coming down the pipeline, but I need more from the current state of the game.
Yes, this is probably S Tier if you have the Deluxe Whip, but chances are you won't be running with that whip 24/7 (and I personally find it to be a cheap and boring strategy). You'll be spending most of your game trying to AVOID fall damage, and if you're a particularly skilled player who knows how to roll, grapple, or use the Wings and Double Jump blessings to halt your fall, you should never see this blessing come into effect. This is essentially Lucky, but worse as it only blocks one specific type of damage.
Daily mode: The same temple is available to all players for 24 hours. Unlike other modes, players can retry this temple as many times as they like.
However, trying to figure out how items unlock or any wider narrative implications is a more frustrating endeavour.
, you’ll acquire keys from chests that are used to go deeper into the dangerous temples. There you’ll find better relics, but larger threats. You’ll also find treasures that can be offered up in exchange for blessings.
For fans of the Indiana Jones movies, Phantom Abyss will feel like something out of a dream. As players slyly avoid traps and use their whip to grapple out of danger, they’ll truly channel the fedora wearing adventure hero.
プラスマイナス岩橋良昌に何が…深夜の「X」連投でパワハラ告発→一夜で全削除のナゾ
You'll only ever get one attempt to clear a temple, if you fail then you'll be moved on to a new procedurally-generated tunnel. Each of these unique temples shows up for a variety of players who will all try to complete the map. With your trusty whip in hand you'll aim to reach further and further into the temple by picking up keys, and unlocking new boons from the Olmec deity that is trapped in the temple with you.
Banishing Whip serves a similar function to Calm, but can be used in more situational circumstances. With this blessing, striking a Guardian with your whip will prevent them from spawning for thirty seconds. Use this time wisely!
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However, various restrictions in each dungeon go beyond simple obstacles like traps and spikes. These could be limited health, one-hit kills, or a temple Guardian: an ancient deity that chases you across the map trying to kill you. These restrictions are what keep you on your toes.
Despite the faults, From the Abyss is a solid dungeon crawler. It does what it does well for the genre, and it is very easy to pick up and play. In the long run however, it's not going to be memorable game.
S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.